This routine encourages learners to consider the different and diverse perspectives held by the various people who interact within a particular system.
This routine encourages learners to consider the different and diverse perspectives held by the various people who interact within a particular system.
This routine encourages students to consider the diverse perspectives that different people within a particular system may have based on their role in the system. This routine fosters perspective taking and can help children generate new questions and/or ideas about the system, how it works, and how it might be improved.
这个思考模式鼓励学生多方面思考,为一件物品/系统思考各种新的可能性。然后再鼓励学生把新想法融合起来,决定一个有效率的方法去完善,从新设计,和拆解物件/系统。
A community of teachers and researchers work together in Cambridge, MA and Temescal, CA to learn more about how students understand design in the world.
Slow Looking provides a robust argument for the importance of slow looking in learning environments both general and specialized, formal and informal, and its connection to major concepts in teaching, learning, and knowledge. A museum-originated practice increasingly seen as holding wide educational benefits, slow looking contends that patient, immersive attention to content can produce active cognitive opportunities for meaning-making and critical thinking that may not be possible though high-speed means of information delivery. Addressing the multi-disciplinary applications of this purposeful behavioral practice, this book draws examples from the visual arts, literature, science, and everyday life, using original, real-world scenarios to illustrate the complexities and rewards of slow looking.
A set of questions for students and educators that support critical inquiry and awareness when approaching human-designed objects and systems.
This Learn Workbook supports engagement with the Voice and Choice protocol. Created by Julie Rains.
This entry offers a critical perspective of the role of the arts within the popular STEAM agenda. Most loosely defined, STEAM can be understood as incorporating the arts into the STEM (science, technology, engineering, and mathematics) acronym for the purpose of introducing a focus on art and design into these four subject areas. This entry first questions what the A in the STEAM acronym actually represents. The entry then argues that a focus on any discrete set of disciplines prioritizes some domains of practice, while overlooking others. The entry goes on to encourage a more distributed approach to pedagogical practice that is less about establishing catchy acronyms that privilege some disciplines over others – and more about supporting young people and adults in becoming multimodal learners capable of making connections between and beyond the disciplines.
This tool guides young learners to look closely at a system and explore its complexity by directly experiencing the system and reflecting on that experience. This is particularly helpful when working with very young students who may struggle to conceptualize a complex system without direct experience. In addition, this tool provides suggestions for making student thinking visible by encouraging students to share their ideas and learn from each other.